Path of Exile 2 Faces Major Nerfs Within Days of Early Access Launch: Are Developers Overreacting?
2024-12-09
Author: Kai
Path of Exile 2 Faces Major Nerfs Within Days of Early Access Launch: Are Developers Overreacting?
In an astonishing turn of events, the much-anticipated action-RPG, *Path of Exile 2*, launched in Early Access and promptly lit up the gaming charts, shattering records on Steam. However, the excitement was met with troubling news as developers Grinding Gear Games swiftly initiated a series of hotfixes aimed at nerfing certain overpowered (OP) builds that had rapidly gained popularity among players.
“Looks like we’ve finally hit the point where a skill with unacceptable balance has been discovered!” the development team announced over the weekend. A prime target for these adjustments is the “Supercharged Slam” ability, which had players charging up for devastating swings that dealt excessive damage. Following player feedback, the peak damage output for this skill will see a staggering reduction of 60%.
Yet, *Supercharged Slam* isn’t the only ability scrutinized. The developers are also set to adjust the damage of the “Magnetic Salvo” skill by a sharp 40%. Additionally, skills triggering Gas Cloud explosions—including Gas Grenade and Gas Arrow—are reported to be overperforming, leading the team to tweak their explosion damage in an upcoming update.
The rapid response from developers has led to mixed reactions within the community. Some seasoned players are calling for further nerfs against early-game bosses and even the inclusion of invincibility frames during dodging. Many are gravitating toward whatever ‘broken’ build emerges online as they struggle with the game’s early stages—something they didn’t face in *Path of Exile 1* or rival titles like *Diablo IV*.
This chaotic and exploratory phase is quintessential for a vast RPG experience, allowing players to tinker with diverse builds until they uncover the perfect combination tailored to their unique playstyles. *Path of Exile 2*, which officially debuted on December 6 for PC, PlayStation 5, and Xbox Series X/S, currently retails for $30 but is set to transition to a free-to-play model upon its full release.
While the game’s launch challenges have understandably garnered concern, it's far less troubling than prolonged server issues or excessive queue times that often plague game launches. The team has been proactive in managing player influx to prevent server overload and has expressed gratitude for player patience during this process.
As the days roll on since launch, player engagement appears to be stabilizing. Following the weekend's peak concurrent players of 578,562, numbers have settled to around 330,000. The game’s debut continues to draw attention despite lively competition from other titles like *Marvel Rivals* and *Infinity Nikki*, marking a bustling December for the gaming industry.
As *Path of Exile 2* progresses through its Early Access phase, the balancing acts by developer Grinding Gear Games will critically shape players’ experiences in this expansive universe. With ongoing adjustments and player feedback, the ultimate question remains: will these early nerfs enhance the game or set the stage for a player revolt? Stay tuned!