Technology

How HOMA Capitalized on TikTok Trends to Launch the Viral Game “Clean It”

2025-01-02

Author: Arjun

Introduction

In a brilliant fusion of gaming and TikTok culture, mobile game publisher HOMA has struck gold once again with its latest title, “Clean It.” Building on the success of previous hits like "Merge Master" and "Aquarium Land," HOMA is no stranger to integrating trending TikTok themes into their casual games.

TikTok's Impact on Game Marketing

Annie Arsane, TikTok's global gaming business marketing head, notes that TikTok isn’t just about viewership; it's a platform brimming with active participant-creators. This engagement is particularly evident in the staggering statistic that 41% of TikTok users engaged with gaming say the platform has inspired them to produce their own game-related videos, showcasing the platform's influence on game marketing and trends.

The Success of “Clean It”

“Clean It” ingeniously marries the #CleanTok movement—a popular TikTok trend showcasing videos of users tidying and cleaning with the frenzy of idle arcade games. This combination led to the game achieving over 2.5 million installs within just six months of its launch. Olivier Le Bas, Chief Revenue Officer at HOMA, expressed his excitement, emphasizing an exponential growth curve for “Clean It,” making it one of their top triumphs linked to TikTok trends.

Marketing through TikTok

While the game's inspiration draws heavily from TikTok, HOMA has also effectively utilized the platform as a marketing vehicle. They’ve engaged directly with TikTok’s vibrant user community through promotional content, propelling “Clean It” into the spotlight.

Collaboration with TikTok

Although there wasn't a formal partnership between TikTok and HOMA, the short-video platform played a vital supporting role for HOMA during the development phase. Weekly collaborations with TikTok representatives helped streamline product management and marketing, while daily interactions on a dedicated Slack channel kept communication buoyant and ideas flowing.

The Future of TikTok and Game Publishing

TikTok celebrates this triumph as a notable case study, demonstrating its commitment to forge stronger relationships with mobile game publishers. The platform has shown interest in this area by advertising a position for a Gaming Publisher Program Manager, signifying plans to enhance collaborations further.

Challenges Ahead

However, tumultuous times lie ahead for TikTok, particularly with looming concerns over a potential ban in the United States, slated for January 19. Game publishers like HOMA hope for a last-minute reprieve, emphasizing the importance of TikTok's algorithm in democratizing reach among both emerging and established game studios.

Comparing Platforms

Linda Qin, product director at Pahdo Labs, highlights the distinct advantage TikTok offers over older platforms like YouTube and Instagram. With its more egalitarian algorithm, TikTok allows lesser-known developers a chance to engage a vast audience, creating a level playing field in game marketing.

Conclusion

Currently, gaming companies view TikTok primarily as a brand awareness tool rather than a direct source for installations. Tapping into trending themes like #CleanTok has become integral for game publishers, who often find that TikTok users inherently grasp the connections between games like “Clean It” and broader trends.

Final Thoughts

As the impending judicial decision regarding TikTok hangs in the balance, the gaming industry is bracing for potential changes. Representatives have indicated that, regardless of outcomes, the insights gained from TikTok could be transferred to other emerging short-form video platforms. “We’ve observed successful trends on TikTok analogous to those on Instagram and are eager to explore similar strategies moving forward,” Qin stated. The evolution of gaming marketing in our digital age continues to unfold, and all eyes are now on how platforms like TikTok will adapt and shape the future of game publishing. Keep tuned—this narrative is just beginning!